I’m a Computer Games Technology graduate from the University of Portsmouth, specializing in game development with a strong technical foundation. I enjoy building gameplay systems, experimenting with mechanics, and tackling design challenges.
I have experience working with Unreal Engine, C++, and Blueprint scripting, focusing on creating engaging and interactive experiences. My portfolio consists of projects that recreate existing gameplay styles along with original works.
Beyond development, I enjoy problem-solving, learning new skills, and refining my craft. I'm always looking for opportunities to grow as a developer and contribute to exciting projects in the industry.